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How did you program games for retro systems? – Software Craftsmanship Weekly vol. 124

Since I got a ton of votes that you liked the Weekly about MarioGPT so much a week ago, I figured we'd make today's edition a special one. I'll toss you some of the most interesting links that will give you a better understanding of the mechanics of old games. I say right away - mainly Nintendo consoles, but not only.

Since I got a ton of votes that you liked the Weekly about MarioGPT so much a week ago, I figured we'd make today's edition a special one. I'll toss you some of the most interesting links that will give you a better understanding of the mechanics of old games. I say right away - mainly Nintendo consoles, but not only.

Artykuł How did you program games for retro systems? – Software Craftsmanship Weekly vol. 124 pochodzi z serwisu Vived.